Posts mit dem Label visro werden angezeigt. Alle Posts anzeigen
Posts mit dem Label visro werden angezeigt. Alle Posts anzeigen

Sonntag, 17. April 2011

Emulator Project VII

Here are some new Info about my our Emulator.
What we (Me and Daxter) added since my last Post:


-Monster's now attacking back (Damage and Uniques need some adjusting)
-Updated to Rsro 1.025. This includes:
--Alexandira and the new Maps
--Autospawn for the new Monsters
--New Skills up to 110
-Added the base of Buffing
-Added Player Dying (also added that you can return to the Point with Reverse Scroll)
-Added the Usage of some IM Items
-Added a new Damage Formula




Sonntag, 13. Februar 2011

Emulator Project VI

Again some new Infos to the Emulator Project.
First i want to say welcome to Daxter, he joined my team and help me to code the server.
Second here are the server changes:

-Added Costum Item Stats
-Added some new Items Using
-Added Stalls
-Added Attack with Skills
-Added Autopot
-Added a Abuse List
-Added a detailed Log  Sytem
-Added Cave and Cave Walk
-Added Buy & Sell from NPC
-Updated Data to 1.023
-Fixed Stat Calculation







Freitag, 10. Dezember 2010

Emulator Project V

Since last Month i made a huge Progress on my Emulator.
Here are the main Facts:

-Added a Basic Attack sytem
-Added Autospawn
-Added Items: Skin Change Scroll, Globals
-Added NPC Talk
-Added a Monster Respawn Sytem
-Added a basic Guild Sytem
-Added Safezones (Only Monster Despawn atm)
-Added a Autoregister System
-Added Item Drop
-Added a Mod Sytem (ex. is the Damage Mod, you see it in the screens)
-Fixed many Stability Bugs
-Fixed NPC Angle

Enough from Words, now some Screens:


Invisible Mobs..

Attack Testing

NPC Autospawn

Testing of GM Commands - Europe Quest Area

Server Stability Test



Testing of the Level System -- Damage Mod

Respawn Bug, Client got ~5k NPC's Spawns